I'm going to guess that no-one jumps into part 3 of something without looking at part 1 and part 2. So I'll assume you know about the toric code in this post.
Summary
We
have a bunch of qubits, which we call physical qubits. These are too
noisy to do anything useful. To make a useful qubit, which we call a
logical qubit, we put our physical qubits on a grid.
Here the physical qubits aren't just allowed choose whether to be 0 or 1 randomly. They have to follow the rules. The rules state that every white square must have an even number of 1's around it.
We
just add up all the physical qubit values along one of these
loops. If the answer is odd, the logical qubit value is 1. If it is
even, the logical qubit is 0.
It turns out that this measures the number of loops of 1's that pass through white squares around the torus, and tells us whether it is odd or even. The examples in (a) and (b) don't have loops like this, so they come out even. If we want our logical qubit value to be 0 we could use one of these, or a whole bunch of other possibilities. The examples in (c) and (d) have one of these loops, so they come out odd. If we want our logical qubit value to be 1 we could use one of these, or a whole bunch of other possibilities.
Errors!
How
much effort would it take to mess everything up? If we've make a
logical qubit with value 0, for example, how could errors make us think
it was a 1?
Suppose
we make our logical qubit using (a), and so all physical qubits are set
to 0. Then an error happens, flipping one of the physical qubits to 1.
For example:
(e)
For
the blue physical qubits, this looks exactly the same as in (c). If we
measure whether our logical qubit by looking at these, it will tell us
that that its value is 1. That's wrong! All is lost!
Well,
not quite yet. Remember that the 0's and 1's in the grid have to follow the rules. This error has broken them! The white squares either side of it now have an odd number of 1's around them. I have given them an orange border to shame them for their rebellion.
To make things more interesting, let's have a few more errors happen.
Here
we have three all near each other. They form a little string of 1's.
For every square, the rules are obeyed. This is
because the string contributes two 1s: one when it enters and one when
it leaves. But the ends of the string
are a different story. These squares only get a single 1. They have an odd number of 1's. They are breaking the rules.
Correcting the errors
Finding
the rule-breaking squares gives us a clue
about what errors have happened. We know that they form a string, and
that the orange squares are the endpoints.
That
doesn't tell us exactly what happened. In both cases above, for the single error in (e) or the longer string of three in (f), the rules are broken
in the same places. How can we correct the errors if we don't know what
errors happened?
If
errors are rare, the single error of (e) is a lot more likely than the
three in (f). So we would assume that it was (e) that happened. To
correct it, we would flip the corresponding physical qubit.
If
we were right, and it really was (e) that happened, the 1 is flipped
back to a 0. Everything is back to how it was. All the physical qubits
will have the values of (a), the rules are all obeyed and our logical qubit is back to having
value 0.
In this example, it seems like the errors still leave a trace: they have added a little loop where none was before. But we can only see this because we are currently letting ourselves look at whether each qubit is 0 and 1. Actually doing these measurements would itself a source of errors. They will be outlawed in a later article, just as bit flips are here. So, in the end, the only things we'll be able to look at are whether the rules are obeyed, and what the loop around the doughnut is doing. As long as the errors don't effect these, any observable effect is completely removed.
Summary
When a bunch of bit flips happen on our nice neat code, it's best to think of them in terms of strings. When we look at the squares, and find out which ones break the rules, it tells us where the endpoints of those strings are. Then we have to try and stick the ends together and make loops.
We might not do this exactly right. We might end up making the loop bigger than it needs to be. We might end up combining a few different strings into the same loop. But that doesn't matter. All that matters is that none of the loops pass around the doughnut. As long as we achieve this, our logical qubit value will not change. The errors will have failed to have an effect.
It can be that we will get it wrong. If noise creates a string of flips that goes almost all the way around the doughnut, we'll probably end up completing it by mistake. But this needs a lot of errors to happen, and for them all to lie along the same loop. This is pretty unlikely, so we'll end up nicely correcting our errors most of the time.
What else do we need to know
We've now seen how to store a logical qubit in the toric code, and how to protect it from errors. So what else is there? Well, we've only looked at bit flip errors so far. What if those nasty gremlins were to go around measuring things that they shouldn't? They'd have to do a lot of it to cause any harm, because you can't measure the logical qubit values without looking at a whole bunch of qubits. But that's not the only trick that the toric code has up its sleeve. Next time we'll take a little look at how to foil this kind of error.
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